knappsack
A chaotic battle where you grab whatever ride you can find and tear across an island full of hazards and loot.
You ride. You race. You poke around the island until you find a vehicle you didn't expect to want: a koi the size of a couch, a paper crane held together with hope, a scooter someone left by a vending machine.
Twelve rides across three families. Each one handles differently and rewards a different kind of driver.
Coastal towns, narrow streets,
seaside arcades and a lot of corners.
Knappsack's goal is to selfishly make the games that I want to play but haven't been able to find.
Some of the visuals here, including key art, biome explorations and concept references, were generated with AI tools. They exist so I can figure out what Wild Trial looks and feels like before committing real production budget to a direction.
Anything that ships in the final game (ride designs, character art, UI illustration) will come from human artists. I'll be building out that pipeline as the project grows.
If you make ride concepts, character art, UI illustration, or anything in that family, get in touch: kashif@knappsack.io.